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Hey guys,
Please leave a comment on my blog if you have a chance to, because this is counted as part of my School Assessment grades.
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~~ Christine

Saturday, September 6, 2008

World of Warcraft : More than a game?

World of Warcraft currently holds the Guinness World Record as the worlds largest Massively Multiplayer Online Role-Playing Game (MMORPG), with approximately 10 million subscribers.
Players range greatly in age, from 10 year olds who play after school until their parents kick them off the computer, to parents with full time jobs, who still somehow manage to find a way to fit gaming into their busy schedule.
Many of these players are considered addicts, either as a passing comment because of how much they play, or as an actually serious illness which requires professional help.
It is easy to become “addicted” to this game because of its wide social network and a surprisingly broad set of in-game goals which are slowly achievable over time.
Calling someone an addict is generally a negative term given to a player based on the frequency they play in comparison to yourself, and it is of no surprise that you fail to take into account what benefits can be gained, such as learning how to interact on a mass scale.

One of the major concerns in relevance with this game is that it “removes people from the outside world”, and therefore we worry about them socially.
What do we define communication as? And since when was it limited to a physical aspect?
Although yes it may be true that with the introduction of electronic games, children find it more fun to sit at home in front of the computer, rather then to go outside and play catch. However, in this case, shouldn’t online gaming be seen as a step up, rather then another target for criticism?
As anti-social as an online gamer might seem, in reality they are interacting with a wider range of people then can be achieved in the physical world at any one time.
So is it fair, or even accurate, to perceive an online gamer as antisocial? No, because you are judging them based upon something you don’t completely understand.

World of Warcraft is practically a reliable interactive model ("Models are simplified versions of very complex processes" - Thinking Through Communication. Fifth Edition. Sarah Trenholm) of the physical world we navigate in on a daily basis, or in simpler terms, a miniature less complex version of the world. It is run by an economic value which we refer to as “Gold” rather then “Dollars” for example. In a comical way, you can look at it as a Finance Management course for kids, in a fun first-hand experience way. We learn that there are many ways to many Gold, such as by our choice in Professions, what we sell in the Auction House (Which include deposits that must be made, and only get returned if the item is sold, as well as Auction House Cuts, which take a percentage of the money made from a sale for each item sold) and how we invest our money.
Children will be learning how to make money, manage their money, and use their skills to their advantage, and all this without even noticing.

As clearly stated, this game is extremely interactive, and a player’s success is dependent on how you communicate with others in the given environment.
No one in the real world wants the company of a mean, annoying, unreliable person whom has nothing of any intellect to share. So why would it be any different in the virtual world?
Children are forced into realizing that being rude wont get you any friends or help in the game, and not being reliable (for example saying you’ll be on every Saturday, but never making an appearance) wont get you invites to groups where attendance and being able to depend on players is important. Such as a school group project, every member is an essential edition to the team, so if one person is always late, or constantly cancels, they’ll soon find themselves without a group and no one willing to assist them.
People in general enjoy having power, but don’t realize the responsibilities that come with it. In WoW, its easy to become a leader, it’s whether you choose to take on the role, or not. Being a Guild Leader, is sort of like being the leader of a community, where all that follow look up to you for guidance, help, and organizational skills. Opening your own guild is as simple as just selecting a name for it, yet so many people choose to follow a leader, rather then become one themselves. When I ask people how come the don’t open a guild themselves, they often reply “I did, but it was so hard to manage, its so much easier being part of one instead, and letting them do the hard work of maintaining it”. Therefore, to an extent they do get to experience first hand the duties and responsibilities of having power, and whether or not they can cope with it.

Over the 2 years I have been playing WoW, I have made a lot of friends, who surprisingly are married with children of their own, or are children who play WoW with their parents and love it.
As much as online games may seem to be ideal for the independent type of player, there are a lot of people who enjoy the game as a means of family entertainment, or even a way of bonding. I have met a married couple who enjoy playing together, where they back each other up, or compliment each others skills by picking characters that work well together (for example a healer –heals- and a tanker –specializes in taking large amounts of damage-). Another girl I’ve met plays with her mum and sister and are very happy doing so. Perhaps it can be a source of comfort to have your family be there for you when you need them emotionally, as well as can be there virtually to back you up when bullies pick on you in-game. I personally find that that would be really awesome!

In conclusion when you are a long term player of World of Warcraft, it does become more then a game, because of the responsibilities, interaction, and real life happiness it can bring to you. Playing the game is like submitting yourself to becoming part of a whole new version of the fast pace world we already live in. To me, that deserves a lot more credit then it’s being given, and a lot less outsider criticism then it already has to deal with.

13 comments:

Anonymous said...

u go girl :)

and yeah... i had never actually thought of wow like that when iv been playing it.... not in the sense of teaching kids some basics that they need... such as manners.... but yeah.... it is soooooooo true :)

and i admit, i too find the net as an easier way to socialise with a mass of ppl at once... even the ppl that live in the same city as me... mainly cos, we all hav different schedules and cant always hav common times of availability to be able to properly catch up and do something together...

Anonymous said...

What about the ones who have the serious illness?

Anonymous said...

well it depends how you look at it.. personally i'd rather be out socialising than be sitting in my room playing computer games for hours..

though i will have to give some credit to the "economic value" course and responsibility etc.. hmm but on the contrary, these are very abstract version than compared to real life lessons if you think about it..

Anonymous said...

No and yes. It starts out as a game and then ends up a lifestyle. When you devote all of the waking hours that you can it's a lifestyle choice. Some WOW players live their life around the game. I've heard these kind of conversations "hey wanna to to the mall and watch a movie this weekend?", What day?, "Saturday at around 7." Aw, I can't we have a raid scheduled and if i don't go i don't get DKP and I need more DKP so i can win (insert imaginary game item) next time.
In addition to that, people shower less, eat more, and miss out on meeting real people that might like them to talk to people they'll never meet a day in their life that don't like them, lol.

I read your blog and I know a lot of people see it as a great way to socialize (even knew some people were "dating"), but you aren't going to be forming groups of 25 to kill Mag in the real world. There are no daily quests, No leveling and you definitely can't be 8 magical monsters. You aren't going to even get everything you want/need by being nice to people either. the only way to learn how the "real world" works is to be in it.

Anonymous said...

"Addicted" in the sense that you find it really interesting and that it does help in one's character and behaviour and as well as the way they see things as. It's part of growing up to know more and learn more from the others like for this case, the skills, spells, movements as well as the techniques one uses.

& Of course the net is an easier way to know and interact with others. It's so much more easier and faster in the 2-way conversations.

RedKey said...

ok wow.(ironic isn't it?)

I understand the learning tools part and I think it's a very interesting analysis. Is there visible proof that the tools learned in WOW have been applied in the "real world"?

What I am asking is a little larger then what's meant...

I am a gamer but have never played WoW but I don understand the craze about it. Thing is with RPGs of any kind is that you get totally sucked into the world you're playing in. True there is a lot of things which mimick the real world (social life, economic decisions etc.) they will though always remain mimicks. What I mean is. Communication through MSN and with a human being is very different. The way you act, interact and so on is so radically different that there is no way you could successfully apply those social rules in a real life situation. I know a guy, great guy, brother of a friend of mine, he is such a cool person to hang out with but since he started playing WoW his life is centered upon it. To be honest I see it just as another way to cope with life another drug...you know some people have religion, some have money, some have substances and some have WOW. It's like we all need to get out of the world and live in a new plane..that's just my view of it.

Anonymous said...

It sounds as if the game has totally overtaken some peoples lives, but I don't think this is any substitution to real life communication, as it would probably be better by gaining such skills in the real life world. However, strategic skills can be gained from this, and it does sound like you have to think ahead and plan things in order to better your 'character' in this game.

A game is no substitution for real life interaction, and it is quite worrying if family members consider playing this, quality time together. It could be a fun activity however, but not if it is taking over their lives.

hakezawa yuki said...

oh wow! i don't think i have any more comment to add up to these people.
oh wait! i do have one! WOW rocks! lol. although i have not been playing this game for quite some time already (2-3 years ago? yeah), i still say that even though communication don't have to be physically, it is still nice to see people actually grace the corridor saying hi to each other instead of avoiding one another. Some even treat online-gaming as an escapism for them to avoid problems in real world when in truth, they won't go away until you face it. So these things do have the positive and negative side of it, it depends on how you look at it =).

p/s: i think i mistaken someone else's blog as yours! GAH! hehe will correct it soon =D

great job!

Victoria said...

Okay. I have a jumbled up thoughts. So pardon me if it rather sounds confusing.

I sensed a good balance of the positive and negative points.

First, the good news to the parents whose kids rather stay home after school to play WoW: You don't have to worry about your kids' whereabouts. And it's up to the parents to schedule their kids' after-school time. My idea would be awarding my kids to play after they're done with their homework and let them get on it for a few hours before dinner at 6 pm. Classic.

For the working class, I've seen a lot who has the online world as a getaway from reality, work or stress. It's like a "thing". Sure it's a lifestyle to most. I guess it's better to have gaming lifestyle than to be associated with the illegal lifestyle like drugs, gang fights or too much partying and boozes. I'd say gamers saves a lot from spending. I'm sure some gamers party, but not as hard as the party animals who have input partying as a lifestyle. Why am I so sure about that? Well... Didn't I just said gamers got their gaming lifestyle? Yes, they spend most of their time on their games.

Here, I'm not only addressing just Wow, but also other gaming platforms. Each and every games tests different skills and even knowledge.

One just has to know how to manage their time. Well hygiene issues? Social? That's like almost none of our business. Don't forget that there are so many different kind of people and personalities. So what if they don't have a real life? Even in the real world, we have jobs that require absolute NO socializing or any team players. I bet people have the initiatives to make a difference in their lives if they know of something they're lacking. Say, you don't like to communicate, take a job suits you well. If one needs to work somewhere that requires a better communications, take a course or a character-building guidebook. Life doesn't hang on what a gamer enjoys doing most of his life.

If really someone's that addicted to a game, maybe they need help maybe they don't. It's like how Einstein was so addicted to something so boring like his compass his dad gave to him. So maybe this gamer is a gaming genius. Maybe this gamer one day can make a difference to the gamers' world.

I can just go on and on about this. My point is there's always the good and bad depending on how one decides to balance it or just tip the balance to make one's life just a plain thrill. :D

Anonymous said...

WOW may seem to be a good game to play as LEISURE. I do have an issue with it when it becomes a part of someone's LIFESTYLE. I know its none of my concern for anyone else playing WOW but i have a son who's hooked onto it.

Somehow I feel that those life skills which you pick up on WOW are more valuable than the health risks imposed to kids when they're at their tender growing stages. Risks of myopia, poor bone developments are just a few of the many health hazards excessive gaming may cause.

Although it does promote social cohesion in a virtual world to some extent, a game is still a game! Period. Hence, i'd like to advise parents to not give in to their kids' gaming indulgence. Spare them their right to live longer and be free of unneccesary diseases at such a young age. Thank you.

Anonymous said...

Woahs...you gave me a new perspective towards WoW or online games (: Good arguments and support from you to show the positive side of online games =D You talked about both the positive and negative effects of online game playing, further with your personal experience, its good! (:

herbabykicks said...

"What do we define communication as? And since when was it limited to a physical aspect?"

I am not usually in favour of computer games because people usually get too caught up in it.
However,the line above struck me,
and i do agree that communication is not limited to a physical aspect.

At the same time, while there can be many benefits from playing wow online, i think that players should take care of their physical health as well. i've seen cases whereby they play online for such a long time that they dont bother to stop for anything.

yup,even then,i believe that the attitude towards gaming has changed,what with the WCG held in singapore and local support for the teams.yup.
(: janice

LMC said...

SOURCE:
"Online gamers 'are not unhealthy'"
http://news.bbc.co.uk/2/hi/health/7621412.stm


Talks about the stereotype of gamers being ""couch potatos"" countering it by saying "many in better than average shape, claim US researchers", "with many taking "proper" exercise more than once a week."

Agreeing with the final statement in the article "Genuine addicts are few and far between", the stereotype of gamers is proof that society tends to notice the negitive things in life more then the positive. (like in relationships for example - friends/lovers -. It's rare your applauded for being loving, lending money, or taking time out of the day to suprise the other. But as soon as you do something wrong; even as small as forgetting to bring their CD you borrowed - your called careless and assumed it wasnt important to you (and its remembered, and may arise in future arguements)